Character modeled at Nvidia for SOL serie part 3 . The cinematic runs entirely real time with ray-tracing, on a single Titan RTX, and in Unreal Engine. I was responsible for modeling and texturing this character asset with help from James Ku who took care of the concept sculpting phase . Original concept by Cki Vang and updated by Phil Saunders .
Thanks to all the team at Nvidia for their unrelenting efforts ,commitment and support . Kevin Margo Gavriil Afanasyev Klimov Gregor Kopka David Lesperance Brian Robison Jacob Norris Ilya Shelementsev Jarom Brand Fred Hooper