• ILLUSTRATIONS
  • Production models
  • Collectibles
  • Nikon FM2
  • REEL
  • GUMROAD
  • CONTACT

A.Baldasseroni

  • ILLUSTRATIONS
  • Production models
  • Collectibles
  • Nikon FM2
  • REEL
  • GUMROAD
  • CONTACT

The Mill - Blisk and Barker - Apex Legends cinematic characters

Had the chance to sculpt a couple characters at The Mill for Apex Legend cinematic. Afterwards other artists took care of the stylized look and development

The Mill - "The encounter" - Pepsi commercial

Had the chance to work at The Mill on this Pepsi commercial as modeler for the main creature . Helped out to figure out some design solutions and to implement the opening head mechanism and design the cockpit of the little alien inside.

The Mill - Marvel Strike Force Tv comercial

Elektra quick stylized sculpting turnaround i`ve made at The Mill for Marvel Strike Force TV commercial .

Nvidia - Marble RTX - Various Assets

In the last few months we had the chance to work at NVidia on a playable minigame that runs in real time entirely on our proprietary Omniverse platform . Marble RTX is fully raytraced , has physics , uses AI driven denoise and runs entirely on one single RTX GPU , pushing the boundaries of photorealistic real time graphic . I was in charge of modeling and texturing various assets, the ones you see here have been modeled in max / zbrush and textured in Substance painter . The project itself is a big team effort and credits for the final result go to every other member : Gavriil Klimov Jacob Norris Artur Szymczak Andrej Štefančík Ilya Shelementsev Fred Hooper Gregor Kopka .We also had a remarkable contribution from these freelancers : Аня Кауфманн, Egor Protonov, Emmanuel Marshall, Gabriel Cervantes, Jonjo Hemmens, Kyle Kr, Madina Chionidi, Mario Dalla, Matteo Mingozzi, Reno Lonewolf Levi and Samir Benounis. You can watch the demo here :

MARBLES RTX DEMO

Nvidia - SOL cinematic part 3 - Solguy

Character modeled at Nvidia for SOL serie part 3 . The cinematic runs entirely real time with ray-tracing, on a single Titan RTX, and in Unreal Engine. I was responsible for modeling and texturing this character asset with help from James Ku who took care of the concept sculpting phase . Original concept by Cki Vang and updated by Phil Saunders .

Thanks to all the team at Nvidia for their unrelenting efforts ,commitment and support . Kevin Margo Gavriil Afanasyev Klimov Gregor Kopka David Lesperance Brian Robison Jacob Norris Ilya Shelementsev Jarom Brand Fred Hooper

Nvidia - SOL cinematic part 3 - Solgirl

This character was modeled, textured and look developed at NVidia for SOL serie part 3 as counterpart of Solguy. The cinematic runs entirely real time with ray-tracing, on a single Titan RTX, and in Unreal Engine. I was responsible for modeling and texturing this character asset based on a concept.

Thanks to all the team at Nvidia for their unrelenting efforts ,commitment and support . Kevin Margo Gavriil Afanasyev Klimov Gregor Kopka David Lesperance Brian Robison Jacob Norris Ilya Shelementsev Jarom Brand Fred Hooper

NVIDIA - Apollo 11 Astronaut for Siggraph 2019

To celebrate the 50th anniversary of the Apollo 11 moon landing, NVIDIA created an RTX powered interactive demo that took Siggraph attendees on a trip to the moon.

A single camera was set up in the booth to capture the person’s poses and match their movements to the 3D-rendered astronaut. Using pose estimation technology designed by NVIDIA the interactive demo didn't require any special suits.

I created the model, materials and textures for the astronaut, based on Buzz Aldrin real life references. The final demo was running on the NVIDIA Omniverse RTX renderer.

Nvidia - RTX Racer

Some production renders I did for a playable real time demo done at NVIDIA to test some features of our proprietary engine Omniverse . I was in charge of modeling and texturing the alien pilot based on a concept by Max Koz

NVIDIA BLOG POST

Credits include :

Gregor Kopka vehicle design

Andrej Štefančík : Vehicle texturing, props modeling/texturing

Jacob Norris Environment modeling/texturing

Artur Szymczak in engine rendering/lighting , production stills rendering .

Ilya Shelementsev environment props modeling/texturing

Fred Hooper Effects .

Gavriil Klimov Creative

Amoun Us - Fanart

This is a fun little project that I and a few friends/coworkers put together due to our love for Among US . The goal was to do a 3D rendition of some of the environments and character skins of the game (and some not exactly in game :)) . Rendered in proprietary Nvidia Omniverse .

Hope you guys enjoy the result as much as we did working on it 🙂

Credits :

Characters and creatures redesign / modeling / texturing : myself

Environments/props design : Gregor Kopka

Creative/art direction : Gavriil Klimov

Lighting , Rendering : Artur Szymczak

Environment texturing , rendering : Andrej Štefančík

Environment modeling/texturing (exteriors) , rendering : Jacob Norris

Rendering : Fred Hooper

Riot Games - Zaun Assassin

Done at the ex cinematic department of Riot Games for the Ryze : A call to power cinematic and never utilized . Concept by the amazing Bo Lu.

Riot Games - Misc props and character for "Rize : Call of power" cinematic

When I was working at the cinematic department of Riot Games i had the chance to work on some creatures and a bunch of props for the "Ryze : Call of power" cinematic and some other projects . Here`s a few renders .

Riot Games - Nasus model for "Rise call of power" cinematic

Done at the ex cinematic department of Riot Games for the Ryze : A call to power cinematic . I was responsible also for the full modeling and texturing of the Shurima environment where Nasus goes into action (see screenshot)

Mecha War Machine

I got so inspired by the terrific mecha design of Francisco Ruiz Velasco to decide to model this big fella .

Star Wars the old republic - Knights of the eternal throne - 2015

Zakuul knight asset for "Sacrifice" cinematic 

Zed-League of Legends Fan art

Done for fun in my spare time , base on Zed character from League of Legends

Ashe - 2016

 League of Legends Ashe champion done in between projects . Concept by the amazing Katie De Sousa 

Deadpool

Back in 2009 I had the chance to team up with the amazing Joshua James Shaw for the look and dev of Deadpool for a test footage that Blur pitched to Fox . Joshua did the concept/suit design, i did the modeling and texuring .The rest is history . 
 

Armadura

Done based on the concepts of my friend Francisco Ruiz Velasco

Udyr - 2016

Fan art based on League of Legends Udyr champion

Scandinavian warrior - 2015

Fun project , based on scandinavian warrior mithology 

Swamp Creature - fun project 2015

Batman Arkham Knight game trailer - 2014

Oh La LA - 2015 : Testing a few things in Zbrush / keyshot

Personal project based on a italian historical event : La Disfida di Barletta - 2005

Challenge of Barletta

Sunset Overdrive - cinematic 2014

Creature done for fun based on a concept by Francisco Ruiz velasco - 2014

Victor - based on a concept by Joshua Cox - 2014

Little toon soldier , based on a concept by Tom Gluckmann - 2014

Maquette done for 3D Total as part of anatomical reference statue collection

3D Total store page

Construct : a short film by Kevin Margo - 2014

Style exploration on Missfortune - League of Legends , concept by Jason Chan- 2014

Garen - A Twist of Fate Cinematic - League Of Legends - 2014

Darius - "A new dawn" cinematic - League of Legends - 2014

Kraken Rum TV commercial : Kraken head closeup - 2013

Elder Scrolls Online cinematic trailer - 2013

Deathstroke for Batman Arkham Origins trailer - 2013

DeadRising 3 cinematic - 2012

Farcry 3 : Stranded cinematic - 2012

Resident Evil - Operation Raccoon city - 2012

Creepy creature

Sorting some backups on my hard drives i found this thing i`ve done at Blur years ago . it was a look development for the creature in a project that has never been further translated into a cinematic . Very old stuff , see so many ingenuities .Makes me think how i would approach something like this today . 

Nike - Neymar

A quick turnaround for a character done at Blur picthing a project .

Wildstar cinematic trailer - 2011

Swayne Wade model for Goldfsh team extreme TV commercial - 2012

Star Wars - Force Unleashed game trailer- 2012

Doll made for Monkey Island 2 - Special edition trailer -2012

Franky made for Blur`s The Goon trailer pitch - 2012

Asset for Fable 3 game cinematic - 2010

Blur Miscellanea : Assets made for unpublished short film 2012

Knight`s contract game cinematic - 2011

Pirates of the Caribbeans - Armed of Damned - 2011

Asset for Brink game cinematic - 2011

Assets done for Mass Effect 2 cinematic trailer - 2010

Assets done for Dante`s Inferno game cinematics - 2010

Transformers : War for Cybertron - texturing , surfacing 2011

Assets for Star Wars - The old republic - 2011

John Connor for Terminator Salvation game cinematic - 2009

Assets for Wolverine game cinematic - 2009

Halo spartan made for Halowars cinematics - 2009

Assets done for Section 8 game cinematic

Assets for Warhammer Online - Age of Reckoning - 2008

Fable2 game cinematic - 2008

Frontlines game cinematic . 2007

NFL on Fox Tv commercial - 2006

Hellgate`s London game cinematic - 2007

Asset`s done for Simpson`s ride at Universal Studios - Holliwood.

Old vehicles done for fun

ZSketches

The Mill - Blisk and Barker - Apex Legends cinematic characters

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The Mill - "The encounter" - Pepsi commercial

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The Mill - Marvel Strike Force Tv comercial

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Nvidia - Marble RTX - Various Assets

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Nvidia - SOL cinematic part 3 - Solguy

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Nvidia - SOL cinematic part 3 - Solgirl

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NVIDIA - Apollo 11 Astronaut for Siggraph 2019

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Nvidia - RTX Racer

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Amoun Us - Fanart

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Riot Games - Zaun Assassin

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Riot Games - Misc props and character for "Rize : Call of power" cinematic

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Riot Games - Nasus model for "Rise call of power" cinematic

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Mecha War Machine

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Star Wars the old republic - Knights of the eternal throne - 2015

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Zed-League of Legends Fan art

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Ashe - 2016

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Deadpool

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Armadura

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Udyr - 2016

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Scandinavian warrior - 2015

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Swamp Creature - fun project 2015

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Batman Arkham Knight game trailer - 2014

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Oh La LA - 2015 : Testing a few things in Zbrush / keyshot

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Personal project based on a italian historical event : La Disfida di Barletta - 2005

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La disfida di barletta

Sunset Overdrive - cinematic 2014

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Creature done for fun based on a concept by Francisco Ruiz velasco - 2014

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Victor - based on a concept by Joshua Cox - 2014

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Little toon soldier , based on a concept by Tom Gluckmann - 2014

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Maquette done for 3D Total as part of anatomical reference statue collection

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Construct : a short film by Kevin Margo - 2014

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Style exploration on Missfortune - League of Legends , concept by Jason Chan- 2014

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Garen - A Twist of Fate Cinematic - League Of Legends - 2014

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Darius - "A new dawn" cinematic - League of Legends - 2014

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Kraken Rum TV commercial : Kraken head closeup - 2013

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Elder Scrolls Online cinematic trailer - 2013

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Deathstroke for Batman Arkham Origins trailer - 2013

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DeadRising 3 cinematic - 2012

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Farcry 3 : Stranded cinematic - 2012

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Resident Evil - Operation Raccoon city - 2012

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Creepy creature

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Nike - Neymar

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Wildstar cinematic trailer - 2011

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Swayne Wade model for Goldfsh team extreme TV commercial - 2012

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Star Wars - Force Unleashed game trailer- 2012

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Doll made for Monkey Island 2 - Special edition trailer -2012

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Franky made for Blur`s The Goon trailer pitch - 2012

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Asset for Fable 3 game cinematic - 2010

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Blur Miscellanea : Assets made for unpublished short film 2012

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Knight`s contract game cinematic - 2011

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Pirates of the Caribbeans - Armed of Damned - 2011

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Asset for Brink game cinematic - 2011

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Assets done for Mass Effect 2 cinematic trailer - 2010

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Assets done for Dante`s Inferno game cinematics - 2010

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Transformers : War for Cybertron - texturing , surfacing 2011

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Assets for Star Wars - The old republic - 2011

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John Connor for Terminator Salvation game cinematic - 2009

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Assets for Wolverine game cinematic - 2009

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Halo spartan made for Halowars cinematics - 2009

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Assets done for Section 8 game cinematic

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Assets for Warhammer Online - Age of Reckoning - 2008

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Fable2 game cinematic - 2008

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Frontlines game cinematic . 2007

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NFL on Fox Tv commercial - 2006

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Hellgate`s London game cinematic - 2007

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Asset`s done for Simpson`s ride at Universal Studios - Holliwood.

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Old vehicles done for fun

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ZSketches

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