Original digital sculpture and some current product pictures of the Griffith (Berserk line) statue that I had the honor to sculpt in Zbrush for Prime 1 studio. Art direction by Johnny Matsumoto Pham .
Congratulations to all engineers and painters of Prime 1 involved in this project .
I was only responsible of the digital sculpt of the statue , all sculpt edits/variations, engineering and painting were done by Prime1 team.
Digital sculpture i`ve made for Prime1`s Gatsu 1/4 statue, presented at Wonderfest 2017 Japan
Statue and illustration based artwork i worked on for Sideshow Collectibles .
More info and full credit list here :
Done for fun in my spare time - Zed from League of Legends, software used : 3D Studio Max, Zbrush, Photoshop , Mari
Illustration i made based on a digital sculpture done for the Berserk line of Prime 1 studio.
Femto character`s fan art from Berserk manga by Kentaro Miura
Fan art illustration based on a statue i`ve been working on for Prime 1 - Japan .
Marketing ilustration i`ve done for Games Workshop Age of Sigmar set.
Done in 3d studio max, Mari, Photoshop , Vray
Fist of the North Star Ken fan art illustration
Illustration done for fun based on Francisco Ruiz character design
Fan art based on Elder Scrolls Online Breton character
Just for fun.
Zakuul knight asset for "Sacrifice" cinematic
Done for fun in my spare time , base on Zed character from League of Legends
League of Legends Ashe champion done in between projects . Concept by the amazing Katie De Sousa
Back in 2009 I had the chance to team up with the amazing Joshua James Shaw for the look and dev of Deadpool for a test footage that Blur pitched to Fox . Joshua did the concept/suit design, i did the modeling and texuring .The rest is history .
Done based on the concepts of my friend Francisco Ruiz Velasco
Fan art based on League of Legends Udyr champion
Fun project , based on scandinavian warrior mithology
Sorting some backups on my hard drives i found this thing i`ve done at Blur years ago . it was a look development for the creature in a project that has never been further translated into a cinematic . Very old stuff , see so many ingenuities .Makes me think how i would approach something like this today .
A quick turnaround for a character done at Blur picthing a project .