In the last few months we had the chance to work at NVidia on a playable minigame that runs in real time entirely on our proprietary Omniverse platform . Marble RTX is fully raytraced , has physics , uses AI driven denoise and runs entirely on one single RTX GPU , pushing the boundaries of photorealistic real time graphic . I was in charge of modeling and texturing various assets, the ones you see here have been modeled in max / zbrush and textured in Substance painter . The project itself is a big team effort and credits for the final result go to every other member : Gavriil Klimov Jacob Norris Artur Szymczak Andrej Štefančík Ilya Shelementsev Fred Hooper Gregor Kopka .We also had a remarkable contribution from these freelancers : Аня Кауфманн, Egor Protonov, Emmanuel Marshall, Gabriel Cervantes, Jonjo Hemmens, Kyle Kr, Madina Chionidi, Mario Dalla, Matteo Mingozzi, Reno Lonewolf Levi and Samir Benounis. You can watch the demo here :